Creative Assembly is using Unreal Engine 5 to build the Alien: Isolation sequel, which may change the game’s xenomorph ...
Did you get off on outsmarting enemies, tiptoeing around the xenomorph, and praying that your save file isn’t going to get permenantly screwed by a misjudged visit to a terminal in the original Alien: ...
It's been ten years, but Alien Isolation 2 is actually in development. If you've played the original, this is the announcement you've both been waiting for and never thought would arrive - it's not ...
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Alien Games: Avoiding the Pitfalls of Repetition to Recreate Alien: Isolation's Success
Even decades after release, the Alien franchise continues to endure while showcasing just how much potential still remains in its classic sci-fi horror formula. While not every game adaptation of the ...
From the moment 4-year-old Cameron first stepped out into Glimmer in Spyro 2, he knew video games were going to play a central role in the rest of his life. Though he never planned to make it the ...
Twelve years after the original Alien: Isolation game was released across platforms, on the official "Alien Day" meant to celebrate the beloved franchise, game developers Creative Assembly are ...
Revealed in a post on the original game’s Twitter account, SEGA and Creative Assembly are officially at work on the new horror game for modern platforms. The original game’s creative director, Al Hope ...
Malcolm loves games. Be they trading card games like Magic: the Gathering or Yu-Gi-Oh, or tabletop wargames like Heroscape and Warhammer 40K, Malcolm's got a firm passion for all things interactive.
Joseph is an experienced gaming journalist who speciliazes in shooters such as Call of Duty, Apex Legends, Fortnite, and Overwatch. He also enjoys Souls-likes, the Resident Evil franchise, and Tekken.
To mark Alien Day, developer Creative Assembly has released a teaser for the highly anticipated sequel to Alien: Isolation.
A developer recently came out and stated that Alien: Isolation‘s famously long 20-hour runtime was actually an unexpected outcome. In an interview with the FRVR podcast, the game’s writer, Dion Lay, ...
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