frameblue = np.ones((SCREEN_W, SCREEN_H, 3)).astype('uint8') frameblue[:,:,0], frameblue[:,:,1], frameblue[:,:,2] = SKY_BLUE[0], SKY_BLUE[1], SKY_BLUE[2] texture = pg ...
Implements the Visibility Bitmask SSIL algorithm (Therrien et al. 2023) as a Bevy render plugin. Produces noise-free indirect lighting and ambient occlusion in a single compute pass, with no ray ...