#include "editor/debugger/editor_debugger_server.h" #include "editor/debugger/editor_file_server.h" ED_SHORTCUT("debugger/step_into", TTRC("Step Into"), Key::F11); ED ...
#include "editor/gui/editor_file_dialog.h" connect("cell_selected", callable_mp(this, &EditorDebuggerTree::_scene_tree_selected)); connect("multi_selected", callable ...
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