auto convert_format(api::format format, GLint swizzle_mask[4] = nullptr) -> GLenum; auto convert_format(GLenum internal_format, const GLint swizzle_mask[4] = nullptr ...
If you're developing a new app and migrating legacy OpenGL code to Metal, interoperable textures make it easy for you to see the results live as you go. You can render Metal or OpenGL content into ...
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